this is a compilation of all the cut scenes I could make it through. lets play a game and see how long you can watch. I feel violated.
drek and the 99 dragons
this is a demo baked to IPOs from game engine. There are serious collision detection issues I'm working on, obviously all the floating objects. Any help/comments appreciated. The Ambiant Occlusion was rendered shadows only. five minutes to bake, 15 hours to render at 1024x768.
The glass was removed for the sake of awesome. Some textures and stuff happened too. Working on a yafray version with caustics. Each frame is taking 1/2 hr. apiece...
Blender is |337
This is my after effects reel for 2008. The reel includes samples of: chroma-key compositing, videography, FCP editing, CG compositing, motion graphics, special effects and animation.
my first custom design. she's bit ugly, but she gets the job done*.
*like your mom
details:
I have a worm gear forcing up a bevel gear which forces down another worm gear onto the IR trigger. a bit unethical, I know, but you don't even want to hear about how I had to reinforce the drive train
music by teddy gage